
Playing a long RPG with tons of choices is fantastic, but it also feels like a luxury of youth. These stories are amazing, and they’re possible because they’re propped up by so much scaffolding of character development, world building, dialogue trees, and so on. I chose to bring my pal Boone into the camp and kill Caesar, then free his crucified enemies in the heart of his Nevada vanguard - a sign of my utter contempt for his rule. My brother carefully collected Legion currency from around the map, smelted it down into bullets, and used a shotgun to render unto Caesar what is Caesar’s. BIG IRON ON HIS HIIIIIP Obsidian Entertainment/Bethesda SoftworksĪ decade later, my buddies and I still swap stories about how our Couriers ruined the Legion’s day. I still remember the feeling of dread when I came across the Lottery, and the hate I felt when I realized who was behind it: the brutal ranks of Caesar’s Legion.

I still have very fond memories of when I awoke in Goodsprings and traversed across the Mojave Wasteland. There’s a certain level of emotional investment that comes from a long enough game. To this day, they’re some of my favorites. I don’t regret any of the time I spent with those games. After growing up on Nintendo and Blizzard products, I was blown away by these dense, carefully constructed worlds. I devoured Fallout: New Vegas the following year. I played Mass Effect nine times before moving on to Dragon Age: Origins and sinking about 120 hours into that as well. It was the first system I purchased with my own money, and I was hooked. When I was a teenager, I scraped together my part-time job money for an Xbox 360 and a copy of Mass Effect. You’ll collect a party of characters you love like your own family - and choices you make can crop up 40 minutes later to devastate them.”Įvery time I hear a game described in this way, I break out into a cold sweat.

“An ongoing narrative that requires your constant attention. And then the hype train begins: “ Hundreds of hours of deep and complex quest content,” the game promises.

Perhaps the combat looks excellent, or the protagonist seems cool. I wish more games would follow in Obsidian’s footsteps here, because I’m realizing that I have no more patience left for the 100-plus-hour RPG. All of those 20 hours are a good time, and then the game’s done! There’s no more! Do you know what’s fantastic about The Outer Worlds? It’s about 20 hours, maybe a little more if you want to take your time with it.
